The Gaming Overload Workbook. A Teen’s Guide to Balancing Screen Time, Video Games, and Real Life


SKU: 9781684035519 Categories: , , ,

Essential skills and strategies for managing your gameplay and creating a well-balanced life.

Do you spend hours on end playing video games? Do marathon gaming sessions cause you to lose much-needed sleep? Have your grades suffered as a result of neglecting schoolwork in favor of more game time? Has your physical health declined due to extended periods of inactivity? Have you tried unsuccessfully to limit the time you spend playing? Gaming can be a fun, challenging, and rewarding activity, but when it begins to interfere with other essential aspects of life, it might be time to set some limits.

The Gaming Overload Workbook will help you explore your use of video games in a thoughtful, nonjudgmental way. This isn’t a workbook for giving up on gaming. This is a guide to help you set your own limits on screen time, and apply your interest and enthusiasm for gaming to a wider variety of activities, like connecting with friends and family, excelling in school or sports, and just spending more time outdoors.

If you’re ready for some healthy balance between gaming, school, family, physical activity, and social relationships, this book will provide the key to winning at the game of life!

Author Bio:

Randy Kulman, PhD, is a clinical child psychologist who has worked with kids and families for the past thirty years, and has become a leading expert on the use of digital technologies for improving thinking skills in children. He is founder and president of the technology website, LearningWorks for Kids, an online platform for informing and instructing parents on how to enrich and enhance their kids’ digital playtime. His blog, Screen Play, on helps kids and parents balance their screen time with other activities. He is author of Train Your Brain for Success and Playing Smarter in a Digital World. Learn more at


“Randy Kulman’s workbook is a critically important resource for adolescents, parents, and clinicians concerned about the impact that gaming may have on teens’ lives. Using a unique blend of science, clinical experience, and recommendations from teenagers, this workbook is an indispensable guide to balancing video game playing, screen use, and important life activities. Teens and their families can use this workbook to develop a healthy and balanced ‘play diet.’” – George J. DuPaul, PhD, professor of school psychology, and associate dean for research at Lehigh University.